作者:Richard S. Wright, Nicholas Haemel, Graham Sellers & Benjamin Lipchak
定價:NT$ 1500
優惠價:98 折,NT$ 1470
運送方式:超商取貨、宅配取貨
銷售地區:全球
訂購後,立即為您進貨
OpenGL® SuperBible, Fifth Edition is the definitive programmer's guide, tutorial, and reference for the world's leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API and essential associated programming concepts. Readers will find up-to-date, hands-on guidance on all facets of modern OpenGL development, including transformations, texture mapping, shaders, advanced buffers, geometry management, and much more. Fully revised to reflect ARB's latest official specification (3.3), this edition also contains a new start-to-finish tutorial on OpenGL for the iPhone, iPod touch, and iPad.
Coverage includes
* A practical introduction to the essentials of real-time 3D graphics
* Core OpenGL 3.3 techniques for rendering, transformations, and texturing
* Writing your own shaders, with examples to get you started
* Cross-platform OpenGL: Windows (including Windows 7), Mac OS X, GNU/Linux, UNIX, and embedded systems
* OpenGL programming for iPhone, iPod touch, and iPad: step-by-step guidance and complete example programs
* Advanced buffer techniques, including full-definition rendering with floating point buffers and textures
* Fragment operations: controlling the end of the graphics pipeline
* Advanced shader usage and geometry management
* A fully updated API reference, now based on the official ARB (Core) OpenGL 3.3 manual pages
* New bonus materials and sample code on a companion Web site, www.starstonesoftware.com/OpenGL
Part of the OpenGL Technical Library - The official knowledge resource for OpenGL developers
The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies.
退換貨說明:
會員均享有10天的商品猶豫期(含例假日)。若您欲辦理退換貨,請於取得該商品10日內寄回。
辦理退換貨時,請保持商品全新狀態與完整包裝(商品本身、贈品、贈票、附件、內外包裝、保證書、隨貨文件等)一併寄回。若退回商品無法回復原狀者,可能影響退換貨權利之行使或須負擔部分費用。
訂購本商品前請務必詳閱退換貨原則。作者:Richard S. Wright, Nicholas Haemel, Graham Sellers & Benjamin Lipchak
優惠價: 98 折, NT$ 1470 NT$ 1500
運送方式:超商取貨、宅配取貨
銷售地區:全球
訂購後,立即為您進貨
OpenGL® SuperBible, Fifth Edition is the definitive programmer's guide, tutorial, and reference for the world's leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API and essential associated programming concepts. Readers will find up-to-date, hands-on guidance on all facets of modern OpenGL development, including transformations, texture mapping, shaders, advanced buffers, geometry management, and much more. Fully revised to reflect ARB's latest official specification (3.3), this edition also contains a new start-to-finish tutorial on OpenGL for the iPhone, iPod touch, and iPad.
Coverage includes
* A practical introduction to the essentials of real-time 3D graphics
* Core OpenGL 3.3 techniques for rendering, transformations, and texturing
* Writing your own shaders, with examples to get you started
* Cross-platform OpenGL: Windows (including Windows 7), Mac OS X, GNU/Linux, UNIX, and embedded systems
* OpenGL programming for iPhone, iPod touch, and iPad: step-by-step guidance and complete example programs
* Advanced buffer techniques, including full-definition rendering with floating point buffers and textures
* Fragment operations: controlling the end of the graphics pipeline
* Advanced shader usage and geometry management
* A fully updated API reference, now based on the official ARB (Core) OpenGL 3.3 manual pages
* New bonus materials and sample code on a companion Web site, www.starstonesoftware.com/OpenGL
Part of the OpenGL Technical Library - The official knowledge resource for OpenGL developers
The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies.
退換貨說明:
會員均享有10天的商品猶豫期(含例假日)。若您欲辦理退換貨,請於取得該商品10日內寄回。
辦理退換貨時,請保持商品全新狀態與完整包裝(商品本身、贈品、贈票、附件、內外包裝、保證書、隨貨文件等)一併寄回。若退回商品無法回復原狀者,可能影響退換貨權利之行使或須負擔部分費用。
訂購本商品前請務必詳閱退換貨原則。請在手機上開啟Line應用程式,點選搜尋欄位旁的掃描圖示
即可掃描此ORcode