This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process.
商品資料
出版社:N/A出版日期:2011-05-01ISBN/ISSN:9781568814131 語言:繁體中文For input string: ""
裝訂方式:平裝頁數:864頁
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